Stat IDs are case-sensitive (Technical note: they are the properties for the StardewValley.Stats class, but not all of them are actually tracked by the game.) Then you can press 'Play' and it will launch SMAPI as Stardew Valley with the Steam Overlay due to the %command% part of it and because you specified it to launch the .exe in the first . Toggles bandwidth logging on and off. Hidden at 03 Oct 2019, 8:28PM by Mexhe for the following reason: Outdated. The associated events for these two are also marked as seen. Shows an animation of a sprinkle effect around the farmer. All rights reserved. In SMAPI when I enter debug farmer position, and it keeps saying [Console Commands] Sent debug command to the game, but there was no output. When you hook a fish, you can reel it and repeat the process, allowing you to fish for much longer than you would in a normal session. Begin by casting your fishing line in a nearby water source, then open up your journal right after. Only certain monster types seem to work. You won't have to move any mods this way. If it is not raining, warps your pet to the pet bowl location on the Farm (Tech note: Location is initially set by checking for tile 1938 on Building layer). Removes all large terrain features (such as bushes) from the current location. This guide assumes that you have SMAPI updated to the latest version, so that you don't have compatibility problems with mods. If the second parameter is present (with any value), the "noletter" flag is set, which will add the mail to your mail received list without showing a "new mail" indicator. Animals within any of the buildings will also be removed, but animals which are outside will not be. Translations can be a simple string, or they can include tokens to inject values into the translation. The animal will have a random name and be assigned to the correct type of building (if there is room). Shows a global message with the current value of the daysPlayed stat. Sets the difficulty of the Skull Cavern to the specified level. The population of each of the ponds will be set to the specified value and defaults to 10. This is essentially 24-hour time without a colon, although the stardew clock keeps running until 2600. See Event data for the valid directions; the default is 2. Invites specified NPC to see a movie today. The monster name should be the same as the keys in Data/Monsters but with spaces replaced with zeros; it is case-sensitive. Checks all online farmers and sets the first one found as married to the player with a wedding date of the current game day. For other non-marriageable villagers, an empty spouse room will spawn and the NPC will move in. Ages all fences in the current location the specified amount of days. Tills all unoccupied diggable tiles on the farm. See the modder's resource spreadsheet (Music Bank IDs tab) for a list of valid cue IDs. Modding is fun! Removes the current farm map and farmhouse from the game and creates a new farm of the specified type. Will work with larger-than-normal inventories. Next, find a patch of Spring Onions in the game and keep picking them until you pull a Gold Spring Onion. Toggles the state of the beach bridge between fixed and not fixed. Sets the player's hair color to the specified RGB values. Players can choose new marriage candidates and experience new cutscenes. Names are exact but spaces should be replaced with "9". Toggles between scaled and unscaled lighting. Syntax: monster [I:facingDirection]. Adds a scrollbar so you can look through past messages (visual only, it can't be dragged with a mouse, you need to use a scroll wheel). Clears all records of which artifacts and minerals you have found.Warning: Also clears all record of which fish you have caught and clears all received mail (including hidden progress flags). Outputs the assembly version number to the console. Will work with larger-than-normal inventories. You do not need to be married or have an upgraded house to use this command. Sets lantern fuel to maximum. Host only. Increases the upgrade level of your farmhouse/cabin to the next level (max 3). Sets the player's skin color to the specified ID. Just run the SMAPI installer again and it'll readd that mod. Example: debug fencedecay 60 would age all fences by 60 days which would break any basic Wood Fences (their base health is 54-58 days). Removes specified NPC from the game, checking all game locations and buildings. No one likes ads. Marks the specified bundle as complete. Sets current time to the specified value. Sets your money to the specified amount. Released 08 May 2022 for Stardew Valley 1.5.6 or later. This does take an event ID; events which have prerequisites of other events might not start if those prerequisites have not been seen. Example: player_setmaxhealth 500 would give you a maximum of 500 health points. If no coordinates are given, it will spawn 1 tile north of the player. Example: debug item 74 would give you a Prismatic Shard. Install the IDE ( integrated development environment ). Increases the amount of leaves flying around if in debris/windy weather. Valid types are: 0 (Standard), 1 (Riverland), 2 (Forest), 3 (Hilltop), 4 (Wilderness), or 5 (Four Corners). Command will output a message to the console stating whether or not the NPC was found and removed. Name is an exact match. This is a fuzzy match and you will still need your own ticket to enter the theatre. Does not change the weather icon on the HUD. quest10) are inaccessible with this command; broadcastmail may be a useful alternative in those cases. Example: debug warpshop marnie will warp both you and Marnie to her animal shop. See big craftables data for a list of base game IDs. Warps you to the specified level of the Mines. Pauses all farm animals in the current location indefinitely. These require the Console Commands mod too, but every command should be prefixed with debug like this: The example above returned output, but many commands don't. The match is case-insensitive and any spaces should be removed from the name. This does not actually add any items but does increment some collection stats and may be useful for completing gathering quests. Increases your inventory space by the specified amount; capped at 36 slots. To use in a macro, make sure one or more of the letters in the command is capitalized. As rafting was not fully implemented, this doesn't do much. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Syntax: loaddialogue . Increases friendship with all socializable NPCs by the specified amount. Makes a variety of changes to qualify for Perfection. Grows all crops in the current location the specified number of days. Any previously equipped boots and rings and all previous inventory items are lost. Adds the specified pair of boots to your inventory. The SMAPI console window with example mods (for the non-developer version of SMAPI). The parameters are red, green, and blue components and the actual RGBA color used will be (R/2, G/2, B/2, 127). Shifts inventory rows up, looping previous top row to bottom; similar to using Tab with default keyboard controls. Note that many objects spawned this way cannot be easily removed. Gives the player a speed buff of the specified amount for the specified duration. Stardew Valley proves to be an addicting game to pick up and can be unforgiving at times. Ex. "Console Commands" (which used to be called "Trainer Mod") is bundled with SMAPI, which is essential for modding. Clones specified NPC and places the copy in the current location. Name is an exact match. Name is a fuzzy match. The dialogue string should start with a zero and everything after will be parsed. Increases your friendship with specified NPC by 2500 points (10 hearts) and sets relationship status to Engaged with a wedding for the next day. Resets "permanent mine changes" such as coal carts and treasure chests. The optional parameters are for stack amount (default is 1) and quality (default is 0.). Removes all NPCs who are in the current location. Tool names are case-sensitive but can match partially; valid names are Ax, Hoe, Pickaxe, and Watering Can. Plants specified seed in all tilled dirt on the farm. Starts a new LAN server. If there's no output, SMAPI will say Sent debug command to the game, but there was no output. The game will randomly choose either a Deluxe Barn full of cows or a Deluxe Coop full of chickens for each (equal chance). If no ID is specified, this will randomly pick from any floor (ID 0-39) or wallpaper (ID 0-111). Halgari joins Nexus Mods to help shape the future of Vortex. Spawns weeds the specified number of times. However it does count in terms of unlocking what Willy sells and enabling legendary fish to be hooked. Runs the DayUpdate for the current location the specified number of times. Immediately adds specified mail to all players' mailboxes. See Achievement data for a list of IDs. Teaches you the specified cooking recipe. Removes all light sources from the current location. This is mainly useful when translating mods. Example: player_setmaxstamina 500 would give you a maximum of 500 stamina points. Host only. Starts every quest from Data/Quests that you don't already have as well as a random item Delivery quest and a random Slay Monster quest. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-55 in the base game. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). Let players edit a config.json file to configure your mod. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Seems to be intended to bring up a character customization menu with HSV sliders for both shirt and pants, but it does not function because all entered commands are forced to lower case. Clones specified NPC and places the copy in the current location. Will output {X:0 Y:0} if there are no active panning spots. Also sets the bloomDay flag. If both parameters are given, it will start the specified movie (second parameter) with the specified NPC (fuzzy match on first parameter) as a guest. You can reset immunity to normal by removing everything that improves immunity, then entering player_setimmunity 0. Outputs a message to the console with the current saving status. For example, type this to get 100 gold-quality parsnips: player_additem 24 100 2. Removes all active buffs (both positive and negative.). Removes most special items from your Wallet. Warps you to the specified level of the Volcano Dungeon. Toggles gamepad control options and displays a global message about whether they are being used or not. The last parameter will set the brightWhiteOnly flag to true if it is present and false if it is absent. after anything, sorry for my bad inglish, that isn't my mother tongue. Requirements . Displays a global message with the count of the total number of farm animals. Immediately adds specified mail to all players' mailboxes. Sets a new baby to be born/adopted the next day. Create a solution with a .NET Framework class library project (see how to create a project ). Warps the specified farm animal to you; name is a case-insensitive fuzzy search but will only work in a location that allows animals. Syntax: doesitemexist [S:isCraftable]. The ID is case-sensitive, and any zeros in the given ID will be replaced with underscores. Note: if you do not include enough parameters, an error message will be printed to the console which incorrectly states the default facing direction is 1. Adds all of the appropriate flags for Joja membership and Community Development purchases. Example: debug spreadseeds 472 would plant parsnips on all hoed dirt tiles. Sets your relationship status with specified NPC to Divorced, removing any marriage or bouquet flag and listing them as ex-husband or ex-wife. Goes through all Farm buildings and removes entries for animals which no longer live in that building. Teaches you the crafting recipes for Slime Incubator and Slime Egg-Press. Also see the speed command. Names are case-sensitive and may contain spaces. A mod such as Debug Mode may be useful for getting coordinates. The player will be warped to the Island Docks when the cutscene ends. Type 8 will increase your money by a random amount (rolls 10-49 and multiplies by the amount specified). Sets your fishing skill to the specified level. This is an additional pet and does not replace any current pet(s). Immediately switches to shared money, merging all player wallets. Brings up a character customization menu with HSV sliders for dyeing your currently-equipped pants. A SMAPI mod is a compiled library (DLL) with an entry method that gets called by SMAPI, so let's set that up. ModDrop is a mod manager which supports SMAPI. Syntax: movie [S:npcNameOrMovieID] [S:movieID]. SMAPI is an open-source modding framework and API for Stardew Valley that lets you play the game with mods. These may corrupt or make permanent changes to your save. Sets your current backpack size to 32 slots, equips a Savage Ring and Iridium Band, equips Space Boots, and clears inventory except for an Iridium Pickaxe, a Galaxy Sword, a stack of 20 Spicy Eels, and a stack of 20 Mega Bombs. Adds the specified craftable to your inventory. Name. Freezes or resumes the time. Creates a ladder or mineshaft at the specified coordinates. Sets frame offset for specified frame and specified X & Y values. Example: debug createdebris 24 would spawn a parsnip. In the base game, valid values are 0 (no crib) or 1 (default crib). This is different from the normal chat /pause command in that the player still has free movement during the pause. The commands themselves are case-insensitive, but parameters may still be case-sensitive. Starts a new random Slay Monster quest. Does not affect the records of which artifacts and minerals have been found (i.e., the collection pages). This is a double-precision float in the range of 0 - 1. Items added by this command increment the "Total found" count on the collection pages. Warps the specified farm animal to you; name is a case-insensitive fuzzy search but will only work in a location that allows animals. Write messages to the SMAPI console and log. Useful for enabling access to event-dependent areas or events. Extract files, and you can delete the zipped file. On Windows: install Visual Studio Community. Starts the fishing minigame with the specified fish hooked and a treasure chest available. (This is a rebranded MonoDevelop.) is your command. Opening your journal will pause the time in-game, but your fishing will continue uninterrupted. This mod reimagines the world of Stardew Valley ! Outputs value of specified stat to the SMAPI console. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-55 in the base game. Example: player_setmoney 5000 will change your total money to 5000g. "Standard Farm"). Warning: previewing the "passOutTired" animation will make your farmer pass out as if it's 2 am and start a new day. Regenerates bundles using remixed bundle logic and without a specific random seed. Lists the Harmony patches added by SMAPI and other mods. Adds all of the appropriate flags for Joja membership and Community Development purchases. Shows a speech bubble saying "Hello! Filling all six pots with appropriate items will bring up a character customization menu with HSV sliders for dyeing both your currently-equipped shirt and pants. The given filename will have .txt appended to it. Starts the specified minigame or cutscene. Every item in Stardew Valley is associated with a relevant numerical code. To use in a macro, make sure one or more of the letters in the command is capitalized. This is an additional pet and does not replace any current pet(s). Sets your energy to the specified amount. Shows a dialogue box with the current dialogue for the specified NPC. If no texture is specified, the game will use the next ID after the current floor texture without checking for overflow which can create bugged textures. Outputs the parent sheet index (i.e., ID) of the specified item to the SMAPI console. Displays a dialogue box for the specified character saying the specified string. Removes most special items from your Wallet. Syntax: dye . You do not need to be married or have an upgraded house to use this command. Adds the specified weapon to your inventory. 152 - Seaweed. Github. The population of each of the ponds will be set to the specified value and defaults to 10. Why This Mod is Fun: Players get a larger map to explore. Name is an exact match, and they are only spared from removal if they are in the current location. IDs over 111 do give items, but these will be either a combination of two different floor textures or a warped single floor texture. with her happy portrait. Builds a new basic Coop at the specified coordinates. Paste the desired mod's zip file. #2 Console Commands adds a number of useful commands to SMAPI (like to change the date, clear a map, etc). So, I'm trying to make a schedule, but I need tile positions. Sets specified character to face the specified direction. Opens a menu allowing you to preview different farmer animations and change some appearance options. After this, the following things are done: Clears farm and then builds up to 96 fish ponds randomly filled with various types of fish. Starts the pre-1.4 version of Junimo Kart. Example: debug hat 3 would give you a Sombrero and automatically equip it. It also gives you access to the game's debug commands, which are documented here. Useful for testing dialogue changes. Instead of entering each command directly into the SMAPI console, you can also use the debug runmacro command to a list of debug commands from a text file. Details unknown; reference BloomComponent.startShifting(). Grows all wild trees (such as Oak) in the current location to maturity. Velocity is a float and defaults to 8.0 if not supplied, which results in a jump of about half the height of the player character. The ponds are built in a large 12 x 8 grid but will not be placed in a spot blocked by other buildings, animals, or map features. The menu can be scrolled with the mouse wheel, hovering the mouse over the object will show the tooltip for the clothing it makes, and clicking on the object will add the clothing it makes to your inventory. Starts the specified event. Must be done in the Community Center. If a command description says that a parameter uses "fuzzy" match, that means that it can match on a case-insensitive partial name. Shows an animation of a sprinkle effect around the farmer. Syntax: killmonsterstat . Example: debug ebi 992559 would trigger the event where Emily visits the farm and gives you access to her sewing machine. Sometimes useful when the player becomes "stuck.". Runs the specified macro file. Adds the specified craftable to your inventory. ID) of the specified item to the SMAPI console. You can run Stardew from its folder without SMAPI using Stardew.exe. . 159 - Crimsonfish. Example: world_settime 1430 will set time to 2:30pm. Adds a month of growth to all fruit trees in the current location, causing even newly-planted saplings to instantly mature. The ID is case-sensitive, and any zeros in the given ID will be replaced with underscores. Spawns a new Cat at the given coordinates of the current location. Example: debug kms Dust0Spirit 499 will set the monster kill stats for Dust Sprites to 499 and output Drink Dust Spirit? Pauses all farm animals in the current location indefinitely. Items added by this command will now be marked "found" on the collection pages. Causes a junimo to run to the hut and retrieve a star which is then placed on the plaque above the fireplace. Shows a list of item types that can be used with the list_items and player_add commands. This no longer has a noticeable effect since pants are now a clothing item; the dyepants command should be used instead. Dyes the specified (currently equipped) item the specified color. [SMAPI] Loaded 23 mods: [SMAPI] AntiSocial NPCs 1.0.2 by Super Aardvark | Allows modders to create NPCs that the player can't befriend. Starts the Darts minigame from the Pirate Cove. Otherwise, spawns a new child named "Baby2" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. See Object Data for a list of base game IDs. Example: debug wall 21 would set all wallpaper in the house to the Joja style. Warps you to the given mine level. Shifts inventory rows down, looping previous bottom row to top; similar to using Control-Tab with default keyboard controls. Ages all fences in the current location the specified amount of days. Syntax: warpcharacterto [I:facingDirection]. Syntax: fuzzyitemnamed [I:amount] [I:quality], Adds the specified item to your inventory. May not be able to play tracks which have a space in the cue name. This is a fuzzy match and you will still need your own ticket to enter the theatre. Higher numbers can be used. Calls Util.EventTest() with the specified arguments. Example: player_setstamina 200 would give you 200 stamina points. For example, naming yourself [18][84][114] will give you a Daffodil, Frozen Tear, and an Ancient Seed every time your name is mentioned. Adds a Fishing Pole of the specified type to your inventory. Syntax: player_add name [I:count] [I:quality]. See big craftables data for a list of base game IDs. Toggles "debris" weather (i.e., windy weather with floating leaves) on and off. Example: debug minelevel 219 will warp you to level 99 of the Skull Cavern. Firstly, position yourself right up against a door or entrance way before you go inside and transition to the next room or area. Removes (i.e. Spawns a large field of random spring crops (force-grown for 8 days) with a wooden path through it and 4 junimo huts to the south. Starts a movie; this command is a bit complex with its parameter handling so be sure to check the examples. Example: debug dialogue Abi 0Hi @! Grows long grass the specified number of times in the current location. Creates a ladder or mineshaft at the specified coordinates. Useful for enabling access to event-dependent areas or events. Sets a style for your character's sprite. Must be done on the Bus Stop map. Sets the kill stats for the specified monster to the specified value. Brings up the same tailoring menu you get by interacting with the sewing machine in Emily's house.
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